This is my skinning tutorial. Before start, make sure you have:
Step 1. Launch SDK and choose skin you want to edit. After that, export DDS file to your hard drive.
Step 2. Now you have a dds file on your hard drive. Launch DXTBmp and open dds file. After that, you should select editor and send to editor (this function will launch your editor and import DDS texture into it).
Step 3. Edit your texture. After that, you must save your texture as .dds file with same name (for example, "Steampunk_Commando_D.dds").
Step 4. Launch SDK, open your skin (from first step), and press import (import edited dds file from hard drive). Check "Alpha" and press ok.
Step 5. Now you have to save your .utx file. You must use different name.
Final step. Go to Steam\steamapps\common\killingfloor\System folder. Find a upl file with name of your skin (for example, "Steampunk_Commando"). Open this file with txt editor and find "BodySkin". Copy name of the texture you edited after "BodySkin=" and save file (last screenshot). Thats all, go to game.
If you have a "shiny skin" in game, go to step 4, select first file (_CMB), right click and select properties, locate the CombineOperation. Click and select CO_Use_Color_From_Material1. Close that window and save edited file.
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I keep getting a message that I need to select a texture when I try to export the axe texture, is there something I'm doing wrong?
I have a question. I'm working on the steam-punk berserker. And I'd like to place a design on his mask grates but I can't find them. What textures in his file is the mask?
Had some problems here and there, but I eventually figured it out and fixed it myself. Great tutorial!
Yea, some plugins dont work for me, so thats why i recommend a DXTBmp. On other side, even with this program photoshop cant save pictures as dds files. I tried gimp+DXTBmp long time ago, so i cant remember if its work fine or not.
You should escape the '_' with '\' characters, so for every '_' you should put '\_'.
That aside, I tried this with the Gimp DDS plug-in, and I couldn't select a model anymore, perhaps this is an error on my end though.
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